What’s new in Eyecad VR Render BETA 1.0.1 (May Update) | Full Log

  • Render Beta 1.0.1 - 24/05/2021


    • Graphics

    - Materials lucidity and fresnel have been improved

    - Materials with parallax now casts shadows in rendered final image (new)

    - Materials with parallax was not correctly projected in rendered final image (fixed)

    - The Area-light did not work after duplication (fixed)

    - Default spot light cookie was not projected correctly in Ray-Tracing (fixed)

    - Shadows are been improved (improved)

    - Emissive materials were not reflecting correctly if cloudiness was set at 100% (fixed)


    • 3D Importer

    - Unify by material function has been improved (improved)

    - Native SketchUp 2021 file support added (new)

    - SketchUp importing speed has been improved (improved)

    - Update 3D function was not working correctly after materials exceeded the limit (fixed)


    • EVR Importer

    - Projects importing speed has been improved (improved)


    • Objects Manager

    - Now when a object is selected from the scene, it will be shown in the object manager too (new)

    - Now is possible to show/hide multiple selected objects in one click (new)

    - Now is possible to show options menu on multiple selected objects (new)


    • Gizmo

    - It was not possible to deselect an object by clicking on the hdri backdrop or terrain mesh (fixed)


    • Material Editor

    - Now is possible to change the preview object of the material editor (new)


    • Materials Tab

    - When a material was deleted, objects were not updated correctly (fixed)


    • UI

    - Videomaker and Rendering mode: HUD camera has been fixed (fixed)


    • Exploration

    - Reflections were not correctly rendered in VR (fixed)

    - Teleport function was not working on some meshes (fixed)


    • Bugs

    - Other small bugs are been fixed


    • Other

    - The language Czech has been added (new)

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