11. Making a Rendering / Still images.

  • The “Rendering” TAB allows to create static rendering (single or multiple images) of the project scene. The “Rendering” TAB interface includes the possibility of naming and saving renderings, a library of image filters, the possibility to define image resolution and an option that allows instant retrieval of the folder for saving the renderings.

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    Render Name (save): The “render name” line allows you to write the name of the file, which will be automatically saved in the default folder for saving renderings in PNG format.


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    Eyecad VR has a gallery of filters that can be applied to the image by simply clicking on one of the options in the central part of the TAB “Rendering” interface. The filter is applied in real time on the image and it is therefore possible to see the final result of the post product rendering even before saving it.


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    The “filter intensity” option is a slider expressed in percentage (%) that regulates the effects of the application. At 0% the effects of the filter are invisible with respect to the original image, while at 100% the effects offer a very different version from the condition preceding its application.


    Resolution


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    Eyecad VR allows rendering in the following resolutions, which correspond to the pixel dimensions (base x height) of the images saved: HD 1280 x 720Full HD 1920 x 1080WQHD 2560 x 1440UHD 3840 x 2160

    Open the Render folder

    The “Render folder” command allows you to instantly reach the rendering destination path in your PC that is automatically created by the software inside the project file directory.


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    Camera settings

    The “Camera settings” editor allows you to define the photographic parameters of the selected camera. Once you have entered in the shooting mode, the Camera Settings menu will appear on the right side of the screen.


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    The configurable options expect to intervene on the following items: Field of view (FOV)Focusing apertureFilter intensityReset rotation axis X

    Field of view (FOV): photographic parameter that indicates the visual field of the chamber, expressed in degrees (°)


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    Focusing aperture: photographic parameter that indicates the focusing distance of the camera. Moving the focus point closer or farther away creates blurry backgrounds, ideal for emphasizing objects that are close to the lens, or very sharp, as happens for example in wide-angle situations.


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    Filter intensity: post-production option of the image that determines the intensity of application of a filter (effect) on the rendering. Expressed in percentage terms (°).


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    Reset rotation of X axis: the application of this command automatically resets the rotation of the X axis of the camera, effectively eliminating the “falling lines” inside the image. The resulting effect is a straightening of vertical lines, eliminating perspective convergence towards the top. This is a device that has always been used in architectural photography to avoid deformations that can mislead the reading of the composition of the building’s elevations.

    Create Camera (multiple cameras): Allows you to create a system of multiple cameras, which allow you to save and recall a series of views without having to exit the UI of the render mode. Each camera has its “camera settings” editor marked with a progressive number, which allows the scrolling and selection of the relative camera, of which it is possible to modify the settings in a totally autonomous way.


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    Lock Camera: if active it prevents you from changing the settings of the current camera. This is a useful option especially to avoid distracted and unwanted movements, which are frequent when you forget to leave the camera mode for normal window navigation.

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