5.2. Rotatable Object Interaction.

  • The “Interactions” TAB allows to associate to the objects in the scene four possible types of interaction, directly selectable in the right column of the menu.

    The “Rotatable” interaction, when active, allows to define the opening modes like of a door characterized by a rotation around a pin.

    To activate the “Rotatable” option, the procedure described below must be performed.

    Premise – the “Rotatable” interaction was originally conceived to be used with the doors in a scene, but can be freely associated with any object, since it limits itself to defining the rotation modes around a pin.

    The first operation coincides with the selection of the object to be opened with a rotation.

    The most common examples are a door or the door of furniture or wardrobe for which a revolving opening is foreseen, distinct in eyecad VR with respect to the sliding openings, which are managed through the type of interaction “Sliding”.


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    After selecting the object that you want to open with a rotation, you need to select the “Interactions” tab, which automatically activates the right column of the menu, where there are all types of interaction.


    Select the type of interaction “Rotatable”.


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    The selection of the interaction type “Rotatable”, enables the commands “Track hinge”, “Rotation angle”, “Rotation speed” and the option “Proximity sensor”.

    The “Track hinge” command activates a series of blue circular points helper, which allow you to define the object’s axis of rotation.


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    After activating the “Track hinge” command, it is necessary to select two of the blue points helpers active on the object, to draw the line that acts as a rotation axis (hinge).


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    Once the rotation axis has been set, eyecad VR is able to recognize both the hinge around which the object is rotating and the opening direction.


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    The “Rotation angle” function allows you to set the maximum opening angle through a slider in degrees.

    The “proximity sensor” function allows you to activate or deactivate the mode according to which the opening takes place automatically when, in the exploration mode, a user approaches the object to which the interaction was associated. In other words, if the “proximity sensor” function is active, the simple approach of the user activates the opening animation of the object.

    If the “Proximity Sensor” function is not active, the user must interact directly with the controller / keyboard and mouse during the exploration in order to activate the opening animation.

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