A work to test the potential of the beta version of EyeCad VR Render. 3D modeling by Lorenzo Vittorio Pittaluga, my renderings
Posts by roberto pittaluga
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A work to test the potential of the beta version of EyeCad VR Render. 3D modeling by Lorenzo Vittorio Pittaluga, my renderings
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Size of the editing gizmo.
When I select an object in the scene the edit gizmo appears with the x, y and z axes, well, this gizmo is suitable for large objects, but if I select a small object it becomes a big nuisance because it completely covers the object and makes it difficult to perform the operations such as modification of materials. I suggest making the gizmo size adjustable from the general settings panels.
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In the Light editor as regards the Spot Light it would be advisable to have the adjustments of two opening angles available, i.e. the maximum angle (fall off) and the concentrated light angle (hot spot)
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First of all, greetings to all, I am Roberto Pittaluga your beta tester. I start with one of the many requests that I will make to improve EyeCad VR which in the last two years has already made great strides.
The number one request is to remove or expand as much as possible the number of materials that can be imported into Eye when loading a scene from other software. I use SketchUp to model and it's easy to reach and exceed 400 materials in one file.