Initialize engine version: 2018.4.0f1 (b6ffa8986c8d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 30.0.15.1295 Begin MonoManager ReloadAssembly - Completed reload, in 0.117 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.492400 ms Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/libc Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/.\libc Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/libc Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/libc Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/.\libc Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/libc Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/libX11 Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/.\libX11 Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/libX11 Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/libX11 Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/.\libX11 Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/libX11 Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/libX11 Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/.\libX11 Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/libX11 Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/.\/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/.\lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon Fallback handler could not load library C:/Program Files/Digital Atom/eyecad VR/eyecadVR_Launcher_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon Uploading Crash Report ArgumentNullException: Argument cannot be null. Parameter name: stringToEscape at System.Uri.EscapeUriString (System.String stringToEscape) [0x00000] in :0 at eyecadVRLauncher.IHKAPANKJCH () [0x00000] in :0 at eyecadVRLauncher.Window3AccediButton () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) Setting up 4 worker threads for Enlighten. Thread -> id: 54d4 -> priority: 1 Thread -> id: 571c -> priority: 1 Thread -> id: 524c -> priority: 1 Thread -> id: 48ec -> priority: 1