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Enhanced Performance, Improved Landscape Editor and New Web VR Support
Eyecad VR has released a new update 1.1.0 for both Eyecad VR Render and Studio, focusing on improving software performance and stability through the optimization of DirectX12 while adding new features to give our users more tools to boost their design workflow.
Read the full article below to find out more on Update 1.1.0
Performance Improvement with DX12 Optimization
With the DirectX 12 optimization, both Eyecad VR Render and Studio will experience significant performance improvements.
In Eyecad VR Render the optimization allows for real-time Ray-tracing and Path-tracing, providing a more realistic and immersive experience for the users. Moreover, the improved performance means that several crashing problems that users experienced during the BETA phase have been resolved.
Eyecad VR Studio has also benefited from the DirectX 12 optimization, which has enabled better use of the light-baking engine through RTX hardware acceleration. This has led to significant improvements in the performance of the software.
Improved Landscape Editor
The landscape editor has been improved in quality both for 2D/3D assets (Textures, Trees, water shader and more) , providing users with more realistic environments to work with.
Eyecad VR Render version now includes the Landscape Editor, allowing users to create natural or urban landscapes and render them using Ray-tracing or Path-tracing technology. Although the automatic placement of 3D trees and grass is not yet possible, the R&D department is currently working on adding this feature in the future.
Meanwhile, the Landscape Editor in Eyecad VR Studio has also been updated, allowing users to create natural or urban landscapes with better quality and improved performance.
WEB VR Support
The new update includes Web VR support, which enables users to explore their projects directly on the Web. Within the Web Viewer, it is now possible to use virtual reality directly on the Web, allowing users to explore their projects with any PC, even lower-end PCs, and with any VR device.
Realistic simulations of transparent materials with new edge fade effect and specular lights
With the new Edge Fade Effect, users can now create a smoothed effects on the edge of transparent materials, making the simulations of transparent materials very realistic. This new feature is particularly useful when simulating the effect of water material that interacts with opaque surface, see for example the rendering of the swimming pool below.
Furthermore, transparent materials can now support specular light, resulting in even more precise and realistic renderings. This feature is only available in the Ray-Tracing mode, but it makes a significant difference in the quality of the work. By accurately simulating the way light interacts with transparent objects, it is now possible to achieve a level of realism and accuracy that was previously impossible.
In conclusion, Eyecad VR’s latest update, version 1.1.0, offers a significant improvement in performance, stability, and new exciting features. The optimization of DirectX 12, the improved Landscape Editor, WEB VR support, and the new additions to the material library all aim to enhance the design workflow of users, providing them with more tools to create stunning and immersive projects.
eyecad VR team